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Thread: difference in condition order with collisions

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    difference in condition order with collisions

    i couldnt understand why my game didn't work correctly, so i tried to isolate it in this example
    .mfa source

    you can control one active with arrows, if you press enter or the 2 actives collide it should be the same, but theres a difference, it seems the collision conditions always trigger first?

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    Clickteam Clickteam
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    Re: difference in condition order with collisions

    If a condition is red, it means that is is an immediate event, and will ALWAYS trigger before black conditions. Keyboard presses are not immediate, whereas collisions are. overlapping checks aren't. You just might have to do a thing like this:

    On collision: set value to 1

    Presses enter: Do something.
    Value is 1: Do something, set value to 0.
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    Re: difference in condition order with collisions

    okey, i understand, thanks

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