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Thread: Include sounds

  1. #1
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    Include sounds

    Would be possible when compiling for flash to automatically include the external sounds, like the option for regular .exes?

    Thanks

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    Re: Include sounds

    I'm not sure, but I think you need to load them into the MFA instead of running them externally?

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    Re: Include sounds

    Quote Originally Posted by RickyRombo
    I'm not sure, but I think you need to load them into the MFA instead of running them externally?
    That's right, but what if my application has thousands of events calling the sound externally?

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    Re: Include sounds

    May be best to strip those events out.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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    Re: Include sounds

    Quote Originally Posted by nivram
    May be best to strip those events out.

    Marv
    Better forget the idea of converting an existing application then. A decent project has sound everywhere, mouse over button, pressing fire, explosions etc.

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    Re: Include sounds

    You can still put them in the mfa, just don't call them externally. I know it is a pain to re-code.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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    Re: Include sounds

    for smaller projects, its not a problem. Still, I'd like to read what François has to say, if it is a problem or not.

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    Re: Include sounds

    The problem with external sounds, is that the pathname to the sound has to be evaluated, and this can only be done in runtime. So to answer your question, it is not possible unfortunately.

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    Re: Include sounds

    I see. Thanks for clearing that up Francois. Much appreciated.

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