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Thread: Possible Big Bug (Please Confirm)

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Possible Big Bug (Please Confirm)

    I wanted to check out this mochi ads thing to see what it is all about and the quality of the games so while i was on the site they have a option to download the zip of games for offline play. So i did this with a game called Skin & Bones as people were recently talking about it. I then later opened the swf thing with the firefox browser and noticed what could possibly be a huge bug with MMF Flash.

    What happens is you will see what appears to be extra off frame/area elements from the game. So in firefox for example i could see the parallax scrolling parts, the character sprites, tiles etc and it appears it will show things that are not seen in the online version you play on the mochi games site.

    I can't test or confirm this or test as i have yet to get MMF Flash but when running the swf offline which anyone going to the site can do it can be seen. It could be down to the way this certain game was made maybe but i have no idea and as i can't test to make my own game to see if this happens i thought i should report this as it seems like a bug.

    The game this happened with -

    http://www.mochimedia.com/games/skin-bones-chapter-1/

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    Clickteam Clickteam
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    Re: Possible Big Bug (Please Confirm)

    Yes this has been discussed and it is because of how the Flash players resize with zoom and there isn't a good way to deal with it yet. Just view it at normal size. If you use your browser to zoom in or you resize the Flash player, it will mess up a bit because of this.
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Possible Big Bug (Please Confirm)

    Yes, I believe this is the same bug reported already earlier. You can reproduce this also by zooming in browser (ctrl +) or often just loading the swf file in your browser (online or not) and not the html embedded version.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Possible Big Bug (Please Confirm)

    Ok, it's good to know that it is known about already. This does not seem to happen with other games which are probably made with the normal flash app but hopefully clickteam is working on fixing this problem.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Re: Possible Big Bug (Please Confirm)

    I can confirm this bug occurs in google chrome and iexplorer.

    Just want to emphasise that its not necessarily just about Flash player enlarging but rather some problem in the MMF swf properties. For example when I make an applet with standard non-MFF2 Flash and open or link directly to the .swf none of these anomalies occur, the .swf stays the same size. However, when I open a MMF2 made applet with a large virtual window size for scrolling the .swf resizes to the size of my virtual window size I think.

    Basically provided I open mygame.html rather than mygame.swf in the browser, things behave and look good. If I open the .swf directly things go haywire.

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    Clickteam Clickteam
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    Re: Possible Big Bug (Please Confirm)

    When you open the SWF, have you tried resizing the browser to the application's meant-for size?
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Re: Possible Big Bug (Please Confirm)

    Yes, resizing the browser window manually obviously 'fixes' the problem but when we distribute our .swfs we can't really rely on users or other sites to get this right for us.

    Other flash swfs (not using MMF2) I have made don't seem to suffer from this same problem.

    Other than this minor bug the Flash exporter is pretty amazing.

  8. #8
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Possible Big Bug (Please Confirm)

    Quote Originally Posted by DavidC
    Yes, resizing the browser window manually obviously 'fixes' the problem but when we distribute our .swfs we can't really rely on users or other sites to get this right for us.

    To add to this I've already seen some sites doing it wrong.

    Just Google for "Skin and Bones" to see what I mean.

    Some flash portals try to resize the game to a smaller, or larger size and it fails miserably.

    On the plus side, mochimedia allows you to define a size that you want the game to run at, but they leave it to the portal owners to "get it right."

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Possible Big Bug (Please Confirm)

    Quote Originally Posted by LB
    When you open the SWF, have you tried resizing the browser to the application's meant-for size?
    As others say it does not happen with normal/other flash games. The issue is it leaves games open to sprite theft, you can see the systems they use and maybe elements that would spoil the game etc like special items or text etc.

    I was originally expecting clickteam to make a watermarked/limited output public beta version to fix all this type of thing but it went directly to sale maybe due to people always asking when it would happen and seems to right now have various bugs so i think i will wait a while longer before buying it.

    As soon as i noticed this bug though just from playing a game it has been putting me off buying MMF flash until i know it's fixed as i consider this a big bug. You could resize the browser sure but to the user it would instantly seem broken or un-professional which is the main problem.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Possible Big Bug (Please Confirm)

    It's been fixed by Clubsoft, see the thread below...

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