So, I am using multiple MMF Movements on members of a qualifier group and have been trying to switch them at runtime. I can't quite figure out whether they are 0 based or 1 based. My tests seem to show that the first movement in the list (under object's properties) is 0, but the second movement in the list is accessed by calling movement 2, third is movement 3, etc.

My Start of Frame code tells the qualifier members to use movement 1, but this results in all the objects using movement 2 when the frame starts. If I set it to use movement 0, the objects seem to use movement 1.

This seems like a bug to me. Can anyone else confirm this is happening to them?

Mobichan