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Thread: Please help.

  1. #1
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    Please help.

    Hello mates, im just a little pirate, just like you, searching for some help about the submarine guide you putted up at your site, clickteam.com. I need some information about, What is the best way to handle the mines. I want the mines to blow up after some seconds when they lying on the water surface. What condition should i create to manage these mines. if you know please write back to me and tell me how i should do to makes these darn nuts mines to blow up after some seconds on the water surface, GRR Howdy hooo pirates!

  2. #2
    Clicker Fusion 2.5 Developer

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    Re: Please help.

    Assuming you have separate objects for the mine and the explosion...
    Make these three events:

    +action (insert here action where you want the countdown to be started)
    -mine: set flag 1 on

    +mine: flag 1 is on
    +every 1 second
    -add 1 to alterable value A

    +mine: alrerable value A=5
    -create explosion at 0,0 from mine
    -destroy mine

    ...This should make them explode about 5 seconds after the countdown activation.

    Of course you can use 'every 0:01 seconds' and 'A=500' so it will be more accurate.

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
    Chaos's Avatar
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    Re: Please help.

    I'm hoping you are talking about good ole seafaring swashbuckling pirates. We don't take kindly to the other kind of pirates around here...

  4. #4
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    Re: Please help.

    Thx for the help. it worked out. CHeers mate.

  5. #5
    Clickteam Clickteam
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    Re: Please help.

    Quote Originally Posted by Tomssuli
    +every 1 second
    *restrict actions for 1 second
    Working as fast as I can on Fusion 3

  6. #6
    Clicker Fusion 2.5 Developer

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    Re: Please help.

    Oh, I never knew what exactly the 'restrict actions' does. That could be of some use to me too, thanks LB! =)

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