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Thread: Lacewing - get a value subchannels?

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    Lacewing - get a value subchannels?

    Hi

    When you have an active that collision with player 1 (active2) you send a value on channel

    collision between active 1 & active 2
    - Send number 10 to channel on subchannel 1

    ----

    Now I assumed it send 10 to subchannel 1

    But how is the code for get the value 10 from subchannel 1?

    Thanks

  2. #2
    Clickteam Clickteam
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    Re: Lacewing - get a value subchannels?

    Condition: Message -> Sent -> On Number Channel Message

    Expression: Received -> Get Number
    Working as fast as I can on Fusion 3

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    Re: Lacewing - get a value subchannels?

    ok thanks

    I get the value now. I placed a counter to see it. when I move over it I see my value 10 on the counter I placed. Sometimes it show on the other screen, depends on who reach it first!

    If its collisions the active how can it be destroyed on both player screens?

    or

    Showing 2 scores (counters) when each player collisions a active?

    Thanks

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    Re: Lacewing - get a value subchannels?

    Send a message telling it to destory the object on the other screen?

    [size:8pt]BTW as a side note I just realised this should really be in the Lacewing subforum.[/size]
    Working as fast as I can on Fusion 3

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    Re: Lacewing - get a value subchannels?

    Great, it works, but what happens with the click button?

    I Can't get it work when I try to

    click
    collisions - destroy (in both screens) ?

    It only work if I use only one action when loops and collisions!

    Do you know how to solve this

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    Re: Lacewing - get a value subchannels?

    Okay I found a way to do Thanks again

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