User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Thread: How to use the "console object"? (or the pipe ~)

  1. #1
    No Products Registered

    Join Date
    Jan 2010
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    How to use the "console object"? (or the pipe ~)

    Hi!

    I am making a game, and within it I'd like to have one of my older games (which isn't a mmf2 game) as a mini-game for the player to find.

    I was wondering if anyone could tell me how to use the "console object", which i've heard is good for this.

    Also, is there any way to hide the file that is loaded (it is supposed to be a secret )

    Thanks in advance!

  2. #2
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    A. you don't need the console object for this. If you can, make the old game a vitalize app and then you can open it as a sub-application into your game. Otherwise, just use the built in option "Execute an External Program".

    B. Use the Power System Object to make it Hidden and/or system. Or you could give it a fake name like 'data.dat'.
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    Best would be to copy the frames from it into your other game. Can't get more hidden than that!

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    Quote Originally Posted by Gunnar
    (which isn't a mmf2 game)

  5. #5
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    That'll teach me to read the forums when I'm that tired.

  6. #6
    Clicker Multimedia Fusion 2 Developer
    Jax's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    702
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    You could also have the file encrypted and then decrypt it to the temp directory when you want to run it.

  7. #7
    No Products Registered

    Join Date
    Jan 2010
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    Thanks a lot!

  8. #8
    No Products Registered

    Join Date
    Jan 2010
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    "If you can, make the old game a vitalize app and then you can open it as a sub-application into your game."

    How can I do this? And can I do it even if it's an exe-file that calls to image-files?

    "You could also have the file encrypted and then decrypt it to the temp directory when you want to run it."

    Same question as above.

    Very grateful for answers!

  9. #9
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    Just insert the Sub-Application object and shoose for it to run your application .ccn or .exe file.

    As for the temp directory thing we will need a slight tidbit of more information in order to fully help you correctly.
    Working as fast as I can on Fusion 3

  10. #10
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use the "console object"? (or the pipe ~)

    Quote Originally Posted by LB
    Just insert the Sub-Application object
    Quote Originally Posted by Jamie
    Quote Originally Posted by Gunnar
    (which isn't a mmf2 game)

Page 1 of 2 1 2 LastLast

Similar Threads

  1. "Load text file" from "The Edit Object" BUG?
    By MOBii in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 19th December 2013, 05:43 AM
  2. "Cannot load joystick2.mfx" when "Compress the runtime" unchecked. Fine when checked.
    By DistantJ in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 14th September 2013, 09:44 PM
  3. Issues with "Overlapping an Object / background" and 'User Clicks".
    By redpandagames in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 6th November 2012, 04:41 AM
  4. Issues with "Clickteam Movement Controller" and "Runtime" Object
    By jimmyorpheus in forum iOS Export Module Version 2.0
    Replies: 1
    Last Post: 29th November 2011, 07:10 AM
  5. Where to download "Pipe object"
    By Gunnar in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 20th April 2010, 07:34 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •