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Thread: Puzzled puzzler

  1. #11
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    Re: Puzzled puzzler

    well, if the grids don't actually move and just get re-randomized then in the group I made add an action on the bottom line (line 45)
    deactivate group "new"

    and above group "new" add an event
    [color:#FF6666]user clicks with left button on [/color](grid)
    -activate group "new"

    That will work, but I don't know if that will work for whatever you have planned

    Could that guy be nivram? he has lots of examples on his site

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    Re: Puzzled puzzler

    I think so. I'll try that out in a minute. And yes, it was nivram where I found the example from. I also started to use his node method and came up with a little memory problem now.

    http://www.filefront.com/16036639/ShapeShift.mfa

    Grid 2 tells you whitch shape to click. So, when you click on the shape in the grid. Watch the object count. Whoa, it goes up to 500? I know it shouldn't do that.

    What happens when you click, is a node object is created at the cardinal directions and the diagnols to check for combos. so a combo of 3 shapes should only have about 18 extra objects added. Why does it say 500?!?

    Thanks for taking a look!

    (i did increase the object limit just in case. mostly because i'm going to add particle explosions that can cause more chain combos later. and when i limit the condition or destroy a node somewhere, it doesn't quite have the effect i want.)

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Puzzled puzzler

    I sent you a pm xhunterko

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