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Thread: Order to back/front (Thouand of objects)

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    Clicker Fusion 2.5 Mac

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    Order to back/front (Thouand of objects)

    So... my game uses scale to do a kind o fake 3D, all is working fine, but I have a problem.

    I have 1.000 on screen, and they are scaled depending on their Y.

    The problem is, since they are the same object, working with spread values, how can I say that the ones that has more Y (front)are in front of the ones with less Y ? (back)

    Thanks =]

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Order to back/front (Thouand of objects)

    you need to use fastloops in combination with an initial spread value. Look for examples or tutorials involving fastloops. They are the key to becomming a strong MMF user.

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    Re: Order to back/front (Thouand of objects)

    Nope. No fastloops. No spread values. Just use a formula that sets thier scale relative to thier y position, and MMF2 will do the rest.
    Working as fast as I can on Fusion 3

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    Re: Order to back/front (Thouand of objects)

    I'd try Layer object's Sort by Y action

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    Clicker Multimedia Fusion 2 Developer

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    Re: Order to back/front (Thouand of objects)

    Corentin has the correct answer.

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    Re: Order to back/front (Thouand of objects)

    Thanks a lot Corentin, LB didnt get it.

    I will try it now and say if it worked.

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    Re: Order to back/front (Thouand of objects)

    Ok, it kind of worked, I used "Layer object" I did:

    "Always: increase Y sort"

    It worked for the oponents, but not for the main character (he is another active)

    I wanted to say "bigger scale value: object in front of another"

    I will see if I can do that.

  8. #8
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    Re: Order to back/front (Thouand of objects)

    Put them in a qualifier?
    Working as fast as I can on Fusion 3

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    Re: Order to back/front (Thouand of objects)

    since all oponents comes from one active, I don't think it would help.

  10. #10
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    Re: Order to back/front (Thouand of objects)

    I mean the opponent and the player in the same qualifier.
    Working as fast as I can on Fusion 3

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