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Thread: Test position of submarine bug!

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    Test position of submarine bug!

    Hello, i have an issue with a classic sumbarine game i creating for a school project. Im almost finish but i just wanted to fix the last things and adding multiplayer into the game. Once i did this i could not use the condition : test position of submarine, STOP, This one dosent work, i can still go outside the screen edge. Could someone help me out?.

    Browaldh.

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    Re: Test position of submarine bug!

    Got an MFA file so we can see it?

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    Re: Test position of submarine bug!

    http://www.2shared.com/uploadComplete.jsp?sId=jHSMXee4NPCC9f4L



    there you go, please see if you can help me out.

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    Re: Test position of submarine bug!

    After 1 week of waiting i still didnot earned any help. So your not able to help me out out did you just missed this problem?. please help me out, the link for my MMF are above.

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    Re: Test position of submarine bug!

    I'd gladly try to help, but I can't download the MFA. There's no download in the link you posted.

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    Re: Test position of submarine bug!

    Use this instead:
    http://mfa.aquadasoft.com/
    Working as fast as I can on Fusion 3

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    Re: Test position of submarine bug!

    http://mfa.aquadasoft.com/view/1273484766-Sänka_skäpp_MULTI_PLAYER this is the URL.

    heres the forum code :
    View MFA

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    Re: Test position of submarine bug!

    OK, I see. You are moving the submarine by setting its position directly. While this is the normal thing to do, MMF2's built in Test Position of Object will no longer work, as those are only for built in movements. Just saying stop does nothing to prevent the play holding D or A and continue to move the submarine. Instead you should put limits on the movement by comeparing the X position of the edges of the submarine to see if they are going past the edges of the frame (located at x=0 for the left and x=Frame Width for the right)

    Working as fast as I can on Fusion 3

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