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Thread: the easiest road to a simple browser game... ?

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    the easiest road to a simple browser game... ?

    Hey there. I am currently testing my game simply by launching within mmf2 or doing .exe builds. But I am eventually planning to have the game I am working on inside a browser. Are there things I should know ie: Java does not support having more than 3 layers inside a frame etc...

    currently the game runs at 60fps on a 3 year old laptop. I am also hoping that the players could maximize into full screen from the browser...

    Would java be the first choice ? Vitalize ? Flash ? Thanks in advance for your advice.

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    Re: the easiest road to a simple browser game... ?

    A few things you need to know. Vitalize is Windows specific only. It will however provide a much stronger experience and allow more flexibility into your games. Flash will limit a lot of what you do, but it can run cross platform.

    It all depends on what audience you want to present to and what you are planning to present.

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    Re: the easiest road to a simple browser game... ?

    You should check if the extensions you use in your application, are compatible with Java/Flash, cause you can later have problems with that.

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    Re: the easiest road to a simple browser game... ?

    I see. What is the easiest way to find out if they are or not ? Thanks

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    Re: the easiest road to a simple browser game... ?

    Change your build type to what you want the end file to be before you start.

    Then the objects are filtered to just the objects for that runtime.

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    Re: the easiest road to a simple browser game... ?

    haaaaaa. Dang. I know I've used very basic objects so far... I'll open a blank project, set it to JAVA and verify if everything I am using is in there... If so i guess it would be straight forward to change my current project to java and export ? We'll see. Thanks for the help.

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