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Thread: Chain explosion

  1. #11
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    Re: Chain explosion

    Thanks for the feedback everyone.

    Mobichan, that method does not work as I have an attack that creates the boxes (so all boxes in this case would have the same ID). The boxes are not pre-placed. UrbanMonk, I don't understand what you mean, I thought I was already doing that when Jeod suggested that I have an explosion bigger than the boxes?

  2. #12
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    Re: Chain explosion

    I have a few different examples of chain explosions that I was going to submit to nirvams site later this week. When I get home I could post them if you like?

    Ok here is a quick example I made (not the ones for nivrams site)
    Does this help at all? http://www.box.net/shared/2og7sga5rt

  3. #13
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    Re: Chain explosion

    Many thanks Gerald999, that is really helpful, your solution of using the animation of frames getting bigger to solve the problem is a really nifty trick. I think I can apply it to other things as well with a bit of alteration.

  4. #14
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    Re: Chain explosion

    I am glad it help :grin:
    There are many ways to achieve that effect, that was just one way

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