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Thread: Collision point

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Collision point

    When do a collision with other object, it will take the whole object.

    What about if I want only for example the foot of the character. So if the other object collision with the head nothing will hapend.

    Any trick for that?

    Thank you

  2. #2
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    Re: Collision point

    You need to make a separate object that you test collision against. Then just make that object invisible and set its position to your "visible" character.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: Collision point

    Thanks Mobichan. That is what I was trying to do now. hehe

    I though may be there was other simple solution

    Thanks again





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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Re: Collision point

    How do I fix the object to principal one?
    so the object will be there, in the same position whatever the principal object go


    Edith:

    I've done it.

    Sorry for being a newbie

  5. #5
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    Re: Collision point

    Use an always condition. Always set the detector to the pronciple character. Make sure you put this event in after you move your principle event so there is no lag.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #6
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    Re: Collision point

    In reality, it is probably easier to have one object that is your collision object and apply your player code to it. Then just attach the visible character object to that. In cases like this, the visible thing is usually unimportant when dealing with player or enemy code.

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