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Thread: Help with animating stuff?

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    Help with animating stuff?

    I have been using MMF2 for a little while but I do not have a clue how to do something in particular: how would I go about making it so that when the character in the game moves left and right or performs an action, they go through their walking animation or action animation? Would I have to import lots of pictures and do them all separately or import a GIF file or some other animation file? Thanks, I know it can be done as I've seen MMF2 games like this before.

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    Re: Help with animating stuff?

    Double click your active object. On the left you can choose to edit different animations such as "walking" or "Running", or ad your own via right click -> New. To add another frame to the animation, click the plus button above the bottom area with the display of all the animation frames for the current animation and direction. You can change the # of directions with the slider bar under the arrows. Click on the box that an arrow points to to edit that direction of your animation.

    Then the default object movements can sue the animations. Or, better to make your own platforming engine and force the animations to play how you want.
    Working as fast as I can on Fusion 3

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    Re: Help with animating stuff?

    Hmm ok, but how do I add in my own frames to the animation instead of editing the current one in the paint type thing?

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    Re: Help with animating stuff?

    There is an import icon in the upper left corner of the editor that looks like a folder. That imports images. There is an option in the import dialog box to import a file as a series of frames, if you want to import an animated GIF, for instance.

    You can also look in the Help file under "The editors"

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    Re: Help with animating stuff?

    Quote Originally Posted by LB
    To add another frame to the animation, click the plus button above the bottom area with the display of all the animation frames for the current animation and direction.
    Just click on the one you want to edit...
    Working as fast as I can on Fusion 3

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