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Thread: Score help

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    Score help

    How do I make a score carry over to other levels? For example, if you finish the level with 100 points, how can I make it to where you start the next level with 100 points?

    To be more specific, in a game I'm making, ammo is a major concern. If a player has 23 bullets in level one, I want him to start level two with 23 bullets.

    I'm thinking its something in Global Values, but I'm not certain.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Score help

    Global values keep their values through frames, so you could either store the score/ammo in that global value all the time, or put it into the global value just before a frame change happens and retrieve it on the start of the next frame.

    Alternatively, you could make your ammo counter a global object (in its own properties).

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    Re: Score help

    Alright, I'll give that a shot.

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