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Thread: a way to scale an entire project

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    a way to scale an entire project

    Hi everyone.

    I though I remember talk of a anew featuer to scale an entire project to a new size (percent) Was I just smoking crack?

    I also remember an article (perhaps on the daily click) about how to best program your game vor easy scaling to other sizes, but I cant find that either.
    anyone know what I'm talking about?

    thanks

  2. #2
    Clicker Multimedia Fusion 2
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    Re: a way to scale an entire project

    What do you mean by size? Are you talking about some compression?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: a way to scale an entire project

    no. all window, frame, and art size. like if you made a game to run on 640x480 and told MMF2 to create a scaled version of yourentire project that would run on 320x240 (50 percent)

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: a way to scale an entire project

    It is called cloning. In the workspace toolbar, rightclick a frame and select clone.

    And the article is here.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: a way to scale an entire project

    awesome, wesome, awesome! Thanks Popcorn!

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