User Tag List

Results 1 to 5 of 5

Thread: Possible Clickteam Movement Controller bug

  1. #1
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Possible Clickteam Movement Controller bug

    I have a action that uses the CMC to set the speed and direction of an object (a bullet) towards the player qualifier group. Then there is an action that follows the CMC action (same line of code) that sets the animation of the object firing the bullet.

    This works great in the exe, but in Flash I have run into a problem. If the player dies, then the action to set the direction of the bullet seems to stop at that action and a stream of bullets fires towards angle 0. In the exe version, only one bullet is fired and the subsequent code is executed as expected.

    Can someone clarify why this might be happening? And is it something that can be fixed?

    mobichan

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Possible Clickteam Movement Controller bug

    It probably doesn't destroy the qualifier in the Flash mode, but in the exe it detects that all players are gone so the action doesn't trigger?

    I'd say to test for the number of player qualified objects?

  3. #3
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: Possible Clickteam Movement Controller bug

    I did end up checking for number of players, but it seems like a workaround to a bug. Can any of the Clickteam devs confirm this is a bug or limitation of the Flash exporter? I can provide a simple example if you need one.

    And thanks for the suggestion RickyRombo.

    Mobichan

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)

    Re: Possible Clickteam Movement Controller bug

    It seems to be a bug. can you send me your program?

  5. #5
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: Possible Clickteam Movement Controller bug

    Thanks Francois. I emailed a file to you with a simplified case of the bug.

Similar Threads

  1. [BUG] Clickteam Movement Controller
    By Bipolar_Games in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 26th August 2012, 02:58 AM
  2. clickteam movement controller bug?
    By SirEatAlot in forum Android Export Module Version 2.0
    Replies: 4
    Last Post: 14th June 2012, 08:29 PM
  3. clickteam movement controller bug.
    By Bigfoot in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 4th February 2012, 01:56 PM
  4. clickteam movement controller
    By Zabooza in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 4th April 2009, 08:32 PM
  5. Clickteam movement controller bug
    By Nick in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 16th May 2008, 03:09 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •