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Thread: did I find a bug in "spread value"?!?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    did I find a bug in "spread value"?!?

    Hi everyone,

    I'm using MMF2 DEV R249 and am making a game for j2mew export.


    I'm using a simple spread value command (I've used a milion times before) to associate specific instanmces of PMO's with specific instances of actives.

    Please take a look at this small .MFA.

    is this a bug?

    Why are TWO of the enemy actives keeping their value at ZERO despite the spread value command?

    I'm assuming I'm doing something stupid, but can't for the life of me see what.

    thanks,


  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: did I find a bug in "spread value"?!?

    You need to put Spread Value actions on their own line, so instead of having one Start of frame line, have 3:

    Start of frame > Spread value 0 in enemy
    Start of frame > Spread value 0 in PMO
    Start of frame > Start Loop "enemy pmo"

    This is just due to the way Spread Value works, I believe it does the spreading as the last action in the stack.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: did I find a bug in "spread value"?!?

    I'll give that a shot and report back... thanks. Odd I never ran into this before, I've used spread value a lot. I guess I always accidentally did it the "right way"before.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

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    Re: did I find a bug in "spread value"?!?

    I tested it in your example and it fixes the problem. Let us know if it's still not working.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: did I find a bug in "spread value"?!?

    yup. it fixed the problem all right. thanks much

  6. #6
    Clickteam Clickteam
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    Re: did I find a bug in "spread value"?!?

    You can have Spread values on a line with other actions, just not fastloops. Fastloops mess them up.
    Working as fast as I can on Fusion 3

  7. #7
    Clicker Multimedia Fusion 2 Developer

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    Re: did I find a bug in "spread value"?!?

    Or any kind of action which triggers conditions, like the function loop extension, etc.

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