User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Character moving between frames seamlessly?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    1,013
    Mentioned
    17 Post(s)
    Tagged
    1 Thread(s)

    Character moving between frames seamlessly?

    Hello,

    I am making a platform game using a level editor I made. The way you roam through the world is gonna be much like Castlevania SOTN.

    The problem I am facing right now is how to make the player go between rooms/areas without any position glitches. As it is right now the character is re-positioned to a target position in the new frame when he leaves the previous frame. It looks really bad.

    Since the rooms also can vary in frame size plus that they might have more than one entry adds to complexity of the issue. Any ideas or suggestions?

  2. #2
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Character moving between frames seamlessly?

    If you would consider one large frame that could possibly take care of the problem you are having.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    1,013
    Mentioned
    17 Post(s)
    Tagged
    1 Thread(s)

    Re: Character moving between frames seamlessly?

    It will not I'm afraid. It'd change the whole idea of the game I had in mind. Thanks for the suggestion though.

  4. #4
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
    Chaos's Avatar
    Join Date
    Aug 2006
    Location
    Burnsville, MN, USA
    Posts
    806
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Character moving between frames seamlessly?

    Okay, here is what I am doing for Core of Innocence - I have an active invisible 'sensor' object above each entry to another frame, upon the player passing through - I have it record the X or Y (depending on left to right, or up to down) once you zone over, it fades out breifly - loads new frame, and then sets the same X or Y position of the player in relation to the sensor over the door in the new room. Then it fades right back in and you are ready to go!

    I'd write an example but I'm at work for another 5 hours yet.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Apr 2010
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Character moving between frames seamlessly?

    I had the same issue and I'm here to help you out!!! well it's just a way to do it and it works fine to me first you need a backdrop on the gap that leads to the other room make it fit exactly in both frames the origin and second frame,now go to the properties tab and check the y position if it's a horizontal transition and x if it's vertical now on the events make this
    if it's horizontal:
    (this goes in the first frame)
    x position of(your character)>=frame width ----- set global value A to "y position of(your character)-the y position of your backdrop" and set global string A to "the name of the room"
    (this goes in the other room)
    "start of frame" and "Global string A=(name of your room)"-----"set x position of(your character)to 0" and "set y position of(your character) to (y position of backdrop+Global value a)
    that works great if you want to do it like SOTN I'm working on a videogame like that =P it will work if you place the door in a bigger frame good luck =)

  6. #6
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
    Chaos's Avatar
    Join Date
    Aug 2006
    Location
    Burnsville, MN, USA
    Posts
    806
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Character moving between frames seamlessly?

    I'm curious to see how that works Dave because to be honest I have no idea what you just said! haha - do you by chance have an example I could look at?

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    1,013
    Mentioned
    17 Post(s)
    Tagged
    1 Thread(s)

    Re: Character moving between frames seamlessly?

    I am a little confused. If you two could throw together an example it'd be a great help!

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Apr 2010
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Character moving between frames seamlessly?

    yeah I can but tell me how to upñoad it here =P

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    1,013
    Mentioned
    17 Post(s)
    Tagged
    1 Thread(s)

    Re: Character moving between frames seamlessly?

    Sure, you go to the file archive make a thread about it, attach the file and then come back here and post the link to your thread there!

    I suppose you could also use this site http://mfa.aquadasoft.com/

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

    Join Date
    Apr 2010
    Posts
    31
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Character moving between frames seamlessly?

    ok guys here you go, this method is great if your frames are different size but if they're same size you should use chaos method
    View MFA
    http://mfa.aquadasoft.com/view/1280089360-room_transition_castlevania_style

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Playing sound seamlessly between frames!?
    By ElectricMaster in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 5th March 2012, 12:23 PM
  2. Moving Objects to different frames help?
    By gordonquinton11 in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 9th November 2011, 12:11 AM
  3. Help with getting character Walking Moving,
    By Worf in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 8th December 2009, 02:21 PM
  4. Moving Between Frames
    By artician in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 18th June 2008, 03:55 AM
  5. How to fix character on moving objects
    By The Thinker in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 7th November 2006, 11:00 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •