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Thread: fast loop and loop index

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    fast loop and loop index

    hi i have been using this method with some sucess to essentily buid my enemys i.e collision box and sensor for dectecting player and always start the loop how many times you need the enemys and just copy the elements of the orig enemy i.e enemy, collision box, sensor.

    my issue is i have incorp a new action and the loop index wont work for more than one enemy and the effect is to good not use it.

    question: in regard to process and speed of game if say i had 3 loops in the loop index and three enemys moving shooting and so on.

    would it take more or the same resources to do the loops individually i.e one loop index for each individual enemy??

  2. #2
    Clickteam Clickteam
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    Re: fast loop and loop index

    It would be MUCH more efficient to use the ForEach object. But, we might need more information on your case. I can't even understand what you mean. :\
    Working as fast as I can on Fusion 3

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