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Thread: Please help me!

  1. #1
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    Please help me!

    Ok, so I have been working on this all week and I have a couple bugs that I don't mind like this weird movement of objects with screen and this glitch where you stick to ceiling but I am more interested in the boss level where none of my pineapples will register collisions. Please help me debug this game. It is due tomorrow D: I am desperate for some last minute debugging.

    I have it set that when "pineapple" collides with "Afrosmiley" - | | Destroy Pineapple + subtract 1 from number of lives

    I does neither...

    they are being droppedby 3 different active objects at .60 seconds for the fastest one.

    Please help

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    Clicker Multimedia Fusion 2 Developer

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    Re: Please help me!

    I couldn't guess why it isn't working, but I'd try using the "overlaps" condition, and try swapping it to "Afrosmiley" collides with "pineapple". It shouldn't make any difference, but without seeing your file I can only make wild guesses.

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    Re: Please help me!

    :/ I tried overlapps it isn't working still I tried to upload but it is a 12.6 mb file so it won't let me...

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Please help me!

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    Re: Please help me!

    Yay! my due date got pushed back. Now to finish setting up the boss battle... So hope you can help me better now that you can see it The file download

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    Re: Please help me!

    Try to set up objects that disappear (like the default active object) when conditions are met in a seperate condition test cell in the events table. Test to see if each condition holds true and makes an "active object disappear" so you can see which one isn't being met. Then you can debug why it isn't. Make sure your objects are active objects and that you don't select the right active object. If you need to just set all the pineapples to the group "enemies" and test a collision with the entire group enemies rather than pineapples individually. Then all you have to do is add objects to that group.

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