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Thread: Dropping a bouncing object

  1. #11
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    Re: Dropping a bouncing object

    Either way, you don't want the ball to half its speed every time it bounces. :P :P
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    Re: Dropping a bouncing object

    I think you missed something there [i.e. bouncing]
    This is diving me crazy! I test for the pinball object bouncing, and... nothing happens.

    e.g, as a test for checking the bounce condition...

    Create an active object & give it a pinball movement.
    Set the pinball object's initial direction to down.
    Create a platform near the bottom of the screen using a backdrop & make it an obstacle.

    Create the following conditions:
    Pinball overlaps background = bounce
    Pinball bouncing [i.e. Movement,is "Pinball" bouncing] = stop

    When I run the above, the pinball bounces, but does not stop.

    If the object is a "bouncing ball", then the bounce is detected and the object stops, but the bouncing ball movement is not suitable because it doesn't have the gravity property which is required.

    Can somebody put me out of my misery (no, not with a blunt instrument)...is it really this difficult to make a ball bounce and come to halt fairly naturally?

    Maybe it's because I normally code things like this in Actionscript, and I am just not thinking the way MMF needs me to think!

    Thanks for all the help.

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    Re: Dropping a bouncing object

    What do u mean by you want it to bounce and stop? You could also try to make the background obstacles actually active objects and just test collision if background collisions don't work, and to make it stop quicker you could change gravity or change its decrease in speed. I'm not 100% sure what your trying to do with the stop movement.

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    Re: Dropping a bouncing object

    Just copy the conditions you made for making the ball bounce BEFORE the event that bounces it, then add the Speed Less Than 2 thing and make it stop.
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    Re: Dropping a bouncing object

    oh i see. If it is going slow enough it stops and rolls down instead of bouncing off high. I see. Ya just do a check for speed, and then check for collision or overlap and stop. And then you could have another check for if it is higher and overlaps, it bounces.

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    Re: Dropping a bouncing object

    Quote Originally Posted by Digitalic
    If I 'drop' an object (i.e. by placing it on the screen at a specific location, how can I get it to act like a bouncing ball? i.e. it falls, bounces at the bottom of the screen and eventually comes to a halt. I would like to keep this object active, so if something else hits it, it would move just like a ball would.
    Try this: use the bouncing ball movement

    *Objects collides with background.....(Object)> bounce

    *Object is facing direction 7,8,9 or whatever (up)
    +every 00"-22.......................(Object)> set speed to speed of object - 5

    Play around with the numbers according to the speed you have the speed of the object

    Will that do what you want?


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    Re: Dropping a bouncing object

    As I said before, Pinball Movement has Deceleration built in! You guys are missing the point of the problem. He specifically said that once it gets slow it won't stop moving. He just wants it to stop when it is slow enough and when it bounces.
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    Re: Dropping a bouncing object

    ? i dont see his problem. Check speed, then stop. Or increase gravity, or decel.

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    Re: Dropping a bouncing object

    the pinball movement is a bit buggy, it doesn't really stop when it's speed is zero, it starts moving slowly to the left. I had to work around it by replacing the pinball object with a clone once it had a speed of zero so it appeared the bouncing object had stopped.

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    Re: Dropping a bouncing object

    ? i dont see his problem. Check speed, then stop. Or increase gravity, or decel.
    Have you tried this with the pinball?

    If you have been successful, I would be very grateful if you could specify the steps to achieve the desired result; i.e:

    - An object falls from the top of the screen
    - When it hits a horizontal obstacle, it bounces up an down until it comes to a 'natural' halt.
    - When it halts, it just sits there and does not move.
    - Ideally, if another object hits it when it's at rest, it should bounce.

    Thanks in advance.

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