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Thread: Create default object

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Create default object

    I'm trying to use the "Create Default Object" feature for a widget, but it appears it only works in the frame events, and not in behaviors. Is this a bug?

    I'm making an "Active System Box"

  2. #2
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    LB's Avatar
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    Re: Create default object

    Eh, the problem with behaviors is that, well, the objects are all only shortcuts. And as you know shortcut objects don't even have to exist in the frame. If they don't exist in the frame, either by an already existing object or a frame create object event, then it's no go.
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Create default object

    I use the "Create Default Object" within the Behavior though

  4. #4
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    Re: Create default object

    Well, just put the needed objects in the frame and make them not created at start so your widget can create them and pair it'self up with them via Alterable values having the other objects' Fixed Values.
    Working as fast as I can on Fusion 3

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Create default object

    But.. the whole point of the widget is to just drag one thing into the frame :P

  6. #6
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    Re: Create default object

    The whole point of a behavior is that it is like global events run seperately for each object. :p
    Working as fast as I can on Fusion 3

  7. #7
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Create default object

    Uhm... no.

    Incorrect.

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