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Thread: Player falling through active objects question.

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    Player falling through active objects question.

    Hi.

    I have tried everything to get the player to stand on active objects with out any luck.

    What reasons are there as to why my player just falls through active objects and not stand on them like the lift?

    Many Thanks

    Worf

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    Clicker Multimedia Fusion 2 Developer

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    Re: Player falling through active objects question.

    Standing on something that moves (like a lift) is quite complicated to do, and MMF's built-in platform movement doesn't support it.

    For non-moving actives, you should just be able to do:
    Player collides with Active: player:Stop

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    Re: Player falling through active objects question.

    Hi Dynasoft.

    Thank you for your reply. I have had the lift part working before in another game i was doing and i am using the same engine which uses Quick Loops yet, the player falls throught this time.

    Regards

    Worf

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    Re: Player falling through active objects question.

    If you are using a custom platform movement, make sure that the player is programmed to colide with that particular object the same way it should with a backdrop.

    Tip: Try programming your player to colide with a particular group of objects, so you can add the objects that you want your player to colide with in a particular group.

    Regards

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    Re: Player falling through active objects question.

    Hi izac.

    It doesn't matter what i do i can not get the player to stand on any active objects and it is starting to make me mad.

    I would be greatful if someone looked at it for me if i upload it then i will know where i have gone wrong.

    Regards

    Worf

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    Re: Player falling through active objects question.

    Just upload for us, and I'm sure someone can figure it out.

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    Re: Player falling through active objects question.

    Ok thank you.

    Here is the game file:

    http://www.megaupload.com/?d=4F8I1IJY

  8. #8
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    Re: Player falling through active objects question.

    Another thing you can try if you are using custom movement:

    Character overlaps active
    Set character (or detector)Y position to Y of character (or detector)+1

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Player falling through active objects question.

    Hi nivram.

    Tried that stil the same . I have used the fastloop engine from Phizzy example game 'Mario'. I have gome through the Phizzy' example and mine and i just can't figure out what's wrong.

    Regards

    Worf

  10. #10
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    Re: Player falling through active objects question.

    Try DavidN platform tutorial in the sidebar ---->. It has some really neat things in it.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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