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Thread: Drag and drop and direction.

  1. #1
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module

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    Drag and drop and direction.

    Hi,
    Is there a way to when you are using an active with drag and drop movement make the active look in the direction it is going in?

    If it is, an example would be great and also just to let you know, it is going to be done with the SWF Exporter so keep it simple.

    Thanks in advance if you help,
    Joseph Taylor

  2. #2
    Clickteam Clickteam
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    Re: Drag and drop and direction.

    I made this a few days ago:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=188404
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module

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    Re: Drag and drop and direction.

    Intresting...

    It's just that I need it to do it when you drag the object, not when you use the mouse but I can sort that out. Also I want it to keep the direction it was last in after being draged, not go back to direction 16, but I can do that also. There is one thing that is a little iffy, it is a bit jumpy, is there a way to fix it?

    Thanks though, great exaple.

  4. #4
    Clickteam Clickteam
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    Re: Drag and drop and direction.

    I am pretty sure it has to do with the application frame rate differing from the frame rate that windows updates the mouse at. It works just fine on some computers but very bad on others. This is why some applications try to detect (or ask the user) the refresh rate of windows. In America it is usually 60 but in Europe it is normally 50 (MMF2 default)

    But for things like one-time calculating, it should onlt be a little bit off so you should be fine
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module

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    Re: Drag and drop and direction.

    This is about as much as I can do: http://rapidshare.com/files/390775113/MouseSpeedDirection_edited_by_JosephFTaylor.mfa

    I have made it so it is drag and drop basically but it is still buggy.

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