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Thread: Online Pong Example!

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Online Pong Example!

    LB, you speak the truth. The ball's position should be predicted to suit the player about to hit the ball, with little adjustment on the paddles, not that that matters anyway.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Re: Online Pong Example!

    I am on my iPod at the moment, so I can't look at the example, but try this:

    If you are always sending the balls X and Y positions, try just sending the direction when the ball collides with a wall or bat. That way you have the smallest amount of data to send.

  3. #13
    Clickteam Clickteam
    LB's Avatar
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    Re: Online Pong Example!

    Due to varying amounts of lag that is a pretty bad decision to make, Game_Master.
    Working as fast as I can on Fusion 3

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Re: Online Pong Example!

    That's what I do usually, and then I also send 'correcting' coordinates every second, to correct the position of the object.

  5. #15
    Clickteam Clickteam
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    Re: Online Pong Example!

    Only every second? That could be enough time for it to go wrong, you know.
    Working as fast as I can on Fusion 3

  6. #16
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Online Pong Example!

    LB quit yapping and make GwerdyPong and show these fools how its done U__ U

    lol jk

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