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Thread: [Request] 2d enemy movement

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    [Request] 2d enemy movement

    i am pretty sure that this is wanted, but can/has anyone made an extension for 2d enemy movement? (ex. walks left and right on ground, falls with gravity, changes directions when it hits obstacles)
    when i think of this i think of a platform movement that is not player controlled, like the pinball or bouncing ball

    oh and first post

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    Re: [Request] 2d enemy movement

    You can use the platform movement object, and for more than just player control. Check out some of the stuff Nifflas has done with the PMO and AI.
    Working as fast as I can on Fusion 3

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    Re: [Request] 2d enemy movement

    yea but wouldn't a pinball/bouncing ball movement with the ability to restrict directions make things easier?

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    Re: [Request] 2d enemy movement

    Eh, no. I have no idea what you mean by 'easier'...
    Working as fast as I can on Fusion 3

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    Re: [Request] 2d enemy movement

    idea has been had:

    using the if else object to test for collision or not and have multiple movements

    just one question: how would one go about testing collisions with groups in the behavior editor?

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    Re: [Request] 2d enemy movement

    aha i got it, thank you directional testing

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