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Thread: Clickteams Spceship movement

  1. #11
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Clickteams Spceship movement

    thats the movement controller, which was mentioned by jay in the second post.
    what im talking about is the standard movement assigned to an object, such as static, bouncing ball, race car, spaceship...

    its this one im talking about.

    [edit] having looked at the object again, does the clickteam movement object also interact and change those values? - gonna test ...

    alas it does. - could have been easier to just not grey out "set acceleration" in the movement's event.

  2. #12
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Burfelt's Avatar
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    Re: Clickteams Spceship movement

    Yeah it's a bit illogical. I believe that any newly added movements (including spaceship) needs the clickteam movement controller.
    Possibly a compromise in order to have backwards compatibility.
    Definately one to redo for MMF3

  3. #13
    Clickteam Clickteam
    LB's Avatar
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    Re: Clickteams Spceship movement

    Yeah new movement extensions can't change the popup menues for an active obejct's actions.
    Working as fast as I can on Fusion 3

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