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Thread: Scrolling Bug [Restart Frame Action]

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Scrolling Bug [Restart Frame Action]

    Hi, found some weird bug when I was making my game that wouldn't properly reset the scrolling if the event "Restart Current Frame" is used.

    Try my example below, the camera is set to Always follow the Player. Once the Player reaches the Door the Frame Resets and so should the camera (it works fine in the MMF runtime).

    As you will see the frame resets but the camera doesn't. It only begins following the player again once the screen needs to actually scroll.

    http://www.rhysd.com/testrestart.html

    MFA is also attached.
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Evilized79's Avatar
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    Re: Scrolling Bug [Restart Frame Action]

    This problem was already here once My game NOT WITHOUT HER used to have lots of scrolling and didn't want to restart from a specific point, it had something to do with the player dying and not being reconized, It was a bug that never really went away. try fixing another way to restart your level instead of letting the player respawn after death

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Scrolling Bug [Restart Frame Action]

    I reported this one to Francois some weeks ago and he told me it will be fixed in the next update.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Scrolling Bug [Restart Frame Action]

    ok, good to hear. at the moment my work around is just to reset all values and position the player back at the start (a lot of work for something simple haha)

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