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Thread: Parallaxing/Layers Issue

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    Parallaxing/Layers Issue

    I'm attempting to make parallaxing backgrounds in a 2000x2000 frame by setting the background layer's X & Y coefficients to 0.500000.

    Problem is, every time I place a background anywhere but the top left of the frame, it is horribly off-set during runtime, making it nearly impossible to position them correctly.

    The further the background is from the top left of the frame editor - the further it's offset is during runtime.

    This leaves me dumbfounded and with a lot of totally mis-placed backgrounds. Not sure what to do about it..Thanks for any help.

  2. #2
    Clicker SWF Export Module

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    Re: Parallaxing/Layers Issue

    You could try using the parallaxer object. It makes making parallaxing backgrounds really easy.

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    Re: Parallaxing/Layers Issue

    Isn't the parallaxer object for manipulating a single image thus giving it a pseudo-3D parallaxing effect? That's not really what I'm going for..

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Parallaxing/Layers Issue

    you are corect camelman... the confusion is due to your use of the word paralax... to some, its specifically the effect like on the floor of street fighter 2, to others its just layered scrolling (as seen in most 16 bit and above games)

    What would be ideal is a WYSIWYG frame editor mode built into MMF2 (hopefully 3), in which the layers actually scroll AT THE RATIO you have them set to so you can see imediately where you are putting everything...

    But because this is not the case, I suggest you do what I do:

    place and keep repositioning markers (temporary actives) on each of your back layers until they give you a really good idea of where each of your layers will actually be offset... you could actually use math, but I only use math when I've exhausted all other options.

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    Re: Parallaxing/Layers Issue

    Doh..I was hoping there was a magical check box that could solve this ;P Well now I know I wasn't at fault lol. Thanks again, I'll try your marker idea.

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