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Thread: Clickteams Spceship movement

  1. #1
    Clicker

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    Clickteams Spceship movement

    it would be nice to have access to change power of thrust at runtime, like you can change any other property there.
    has this been overlooked?

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    Re: Clickteams Spceship movement

    Use the clickteam movement controller.

  3. #3
    Clicker

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    Re: Clickteams Spceship movement

    thats not what i asked now - was it.
    i already know about the controller, and i was wondering why this option has been ommitted.

  4. #4
    Clickteam Clickteam
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    Re: Clickteams Spceship movement

    Doesn't Set Ractor Power do what you want?
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Clickteams Spceship movement

    If I'm not mistaken you can do that under the objects movement> set speed
    Power of thrust is the speed

  6. #6
    Clickteam Clickteam
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    Re: Clickteams Spceship movement

    No, the speed is how fast you are currently moving. Thrust Power is like Acceleration.
    Working as fast as I can on Fusion 3

  7. #7
    Clicker

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    Re: Clickteams Spceship movement

    yeah - what LB said.
    i would assume it would have been the set acceleration - which is greyed out. yet set deceleration is accessable.

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    Re: Clickteams Spceship movement

    Quote Originally Posted by danjo
    i already know about the controller, and i was wondering why this option has been ommitted.
    It has not been omitted. Under the space ship movement, it is the top option!
    Do you have the most recent version?

  9. #9
    Clicker

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    Re: Clickteams Spceship movement

    yes, you can set the thrust power to start with in the properties.
    but, we're talking about at runtime - its the only property that seems overlooked.

  10. #10
    Clickteam Clickteam
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    Re: Clickteams Spceship movement

    Working as fast as I can on Fusion 3

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