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Thread: subApp documentation

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    subApp documentation

    Hello!

    I have been looking around for documentation on the sub application extension but canīt realy find much of any help.

    What im trying to do is a pause screen where i want the player to be able to select equipment and such. From what i have read sub app is the way to go but there might be a simpler way? So basicly what i am trying to accomplish is to pause the game, show a diffrent screen and change som globals.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: subApp documentation

    Well....


    Insert the sub-app into the game frame.

    Look at the properties of the sub-app, and check "Share Global Values and Strings"

    Make a new frame for the inventory, and set the sub-app to load that frame.

    Set the sub-app to NOT create at start.

    When you want the sub-app to be created, also pause the existing game (I recommend putting all your code into a big group and deactivating the group + movements)

    To make the sub-app, just use the "Create object" action under the "Create object" (simple, eh?)

    When detecting when the sub-app is over, use the condition (under sub-app) "Application has ended/closed/something like that?"

    Make sure to add "Only one action when event loops" to the above condition (found under the Special object)

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    Re: subApp documentation

    Thanks for the reply.

    Iīll give it a go, I think maybe iīve been over complicating things.

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