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Thread: Moving Platforms

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Re: Moving Platforms

    Aw I was soo excited to see it, and as I was playing with it I was like, THIS IS AWESOME!

    Then I made the detector and the platform (pink one) invisible and tested it some more, and at random times the player would just fall throw

  2. #12
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    Re: Moving Platforms

    I'm really appreciating all the help guys! Thanks a ton

    After a night to think about it, I think I'm close:

    http://mfa.aquadasoft.com/view/1275964545-Platforms

    I used some ideas I gathered from lost_child, LB and Viewtiful, and somehow, it worked. Now I just need to somehow make the jumping relative so that you jump higher, and then make the animations work. [strike]I already made an attempt by using a flag to indicate the change, but I tried the same thing for walking and it didn't seem to work?[/strike]

    I figured it out! I changed the order because each time it would do the jumping animation before the stopped or walking, so the walking animation got reset each time. Time for another upload: View MFA

    Alright, now jumping relativity, then I'm done !!

    I'm making great progress! thanks again for all the interesting help!

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