Hi
I'm trying to create an enemy that jumps into the air then falls back down to the EXACT spot it started from but I'm having some difficulty I've seen Chaos' example (from his advanced platform game tutorial) & I've tried replicating it but I'd really like for it to be able to jump a bit slower.I don't suppose anyone can help me out, currently I'm experimenting with whether I can use Sine or Cosine to get the effect I'm after.

Any help would be appreciated
Thanks