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Thread: Noob Wants To Spread It

  1. #1
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    Noob Wants To Spread It

    Hi peoples, complete spread noob here.

    In this game you click on a red tile and it turns to a green tile. What I'm after is to give each new green tile a spread value that corresponds with the order it was created. The 1st green tile created would = 1 and the 5th green tile would = 5.

    When you click on a green tile it goes back to a red tile. Here's a bit of a twist, the green tiles can only be removed by order of the last one placed. So if there where 5 green tiles placed then they can only be removed by clicking on green tile 5 followed by 4, 3, 2, then 1.

    http://www.fileden.com/files/2010/5/23/2868301/Spread%20Noob.mfa

    Thanks for any help your able to offer.

  2. #2
    Clicker Fusion 2.5

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    Re: Noob Wants To Spread It

    www.cogaex.com/spreadnoob.mfa

    All I did was create a counter, and upon clicking on a red square, a green square is created and it's ValueA is set to the counters current value, which is then increased.

    When you click on a green square, the green squares ValueA must be = to the counter, which is then decreased.

    btw, I also added in the action to destroy the red tile after the green tile is made, otherwise the red tile is still underneith the green tile, which can mess it up a bit. The same applies to when a red tile is created, the green tile is destroyed.

    Regards, hope that helps!

  3. #3
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    Re: Noob Wants To Spread It

    You can also avoid the counter entirely and do this:

    Always:
    -Spread value 0 in Alterable Value
    -Set Alterable Value to NObjects - Alterable Value
    -Add 1 to Alterable Value

    And that will do exactly what you want without using the counter at all.
    Working as fast as I can on Fusion 3

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    Re: Noob Wants To Spread It

    Thanks for your help guys. Problem solved.

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