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Thread: Global object?

  1. #1
    Clicker Fusion 2.5 Mac
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    Global object?

    I'm not sure whether or not I feel a bit daft asking this question, but here goes...

    I am aware of global strings and global values, but is it possible to have a "global object" such as an active object that is available on every frame, but which I do not have to copy and paste into each frame in which I want to use it? This would enable me to set up animations and behaviours for the object only once in the whole application, and any changes to the object would immediately apply across all frames.

    Currently if I want my 'hero' in, for example, frames 1 and 2, I am copying the hero object from frame 1 to frame 2, or clone frame 1 and making the necessary changes. If I then need to make an adjustment to the hero's animation or behaviours, then I have to make the changes in both frames (or copy and paste the object).

    This seems an obvious issue to me, so I think I may be missing something! If I am, could someone please advise?

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Global object?

    There's a "global" checkbox somewhere in objects' properties. You still have to paste it into the other frames, but as long as it is global any changes will affect all frames.

  3. #3
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    Re: Global object?

    Quote Originally Posted by Dynasoft
    There's a "global" checkbox somewhere in objects' properties.
    Thanks, I have now found it; that should make life a lot easier! I don't feel so bad about asking now; I thought I had missed something very obvious!

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