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Thread: Laser Tail

  1. #11
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    Re: Laser Tail

    Done correctly meaning?

  2. #12
    Clickteam Clickteam
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    Re: Laser Tail

    Meaning you loop between the old position and the current postion to fill in the gaps.
    Working as fast as I can on Fusion 3

  3. #13
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    Re: Laser Tail

    Fastloop? Have an example?

  4. #14
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    Re: Laser Tail

    There is a fastloop tutorial on the sidebar ---> under Tutorials.

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

  5. #15
    Clicker Multimedia Fusion 2

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    Re: Laser Tail

    I can upload an example if you want.
    The effect looks like this:
    Image

  6. #16
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    Re: Laser Tail

    Shin:

    Effects like that tail are usually done as a series of round sprites that are overlaid closely together. By scaling them down over time, it makes the tail come to a point at the end. What LB mentioned earlier is the most common way to do this. but you need to create the circular sprites fast enough for the speed of your object to fill in the gaps. This might sound redundant after all the other posts, but I didn't know if you understood the fact that the tail in most games is made of lots of individual objects.

    Mobichan

  7. #17
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    Re: Laser Tail

    I'd say it's more of a particle tail.

  8. #18
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    Re: Laser Tail

    Yes, that. I would love to see that example.

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Laser Tail

    I have something that gives an effect of a laser like trail when the object is moving around. Want to take a look at it?

    http://www.sendspace.com/file/rk6piw

  10. #20
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    Re: Laser Tail

    Sure. I'll look.

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