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Thread: Edit Box Object

  1. #1
    Clicker Multimedia Fusion 2
    Gullyking's Avatar
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    Edit Box Object

    I'm having difficulty figuring out how to take a string, input by the player in an Edit Box, and then transfer it to an active object (In this case, the player character). What I've got is a screen which allows the player to define his name. When they're satisfied, they press a PUSH BUTTON. Then,

    If PUSH BUTTON clicked:
    Set Alterable String A "NAME" of character,
    RETRIEVE INFORMATION FROM OBJECT, "EDIT BOX"
    Jump to NEXT FRAME

    Here is where the problem occurs. When the next frame occurs, the PLAYER CHARACTER'S Alterable String is changed back to blank.

    If dragging an object, in this case the player character onto the next frame doesn't bring over their Alterable Strings with it, how do I get the entered string to STAY altered once the player enters the text.

    Another problem is I want to display the name of the character in the upper right, so the problem goes hand in hand. I tried using a STRING which displayed the name and changing its behavior to ALWAYS set text RETRIEVE INFO FROM OBJECT "player character". But that doesn't seem to work, since the text has been reset upon changing frames.

    A couple thoughts: Where's a good EDIT OBJECT tutorial?
    How exactly does the "MAKE OBJECT GLOBAL" option work?

    Anyway, hope I've explained enough so that you grasp the problem. Sorry for being a little long-winded!

  2. #2
    Clickteam Clickteam
    LB's Avatar
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    Re: Edit Box Object

    In the properties of your character object, make sure "Global" is checked. That's it. Also no need to caps lock stuff
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Fusion 2.5

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    Re: Edit Box Object

    Wow, I didn't know you could do that, guess I've always used Global Variables to transfer values and strings accross frames.

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