François, the Layer Object manages this by specifically asking for a value to be used with objects which don't use Alterable Values. The sorting works perfectly under the C++ runtime, but not under the Flash runtime.Originally Posted by Francois
François, the Layer Object manages this by specifically asking for a value to be used with objects which don't use Alterable Values. The sorting works perfectly under the C++ runtime, but not under the Flash runtime.Originally Posted by Francois



Ha yes, silly me. Just a question : are your counters displayed as sprites (not as background)?
Yes, my counters are displayed as sprites. The 'Display as background' checkbox is unchecked.![]()
The Application stops if the screen is clicked when the object has zoomed.
When using the Active System Box I have found some missing functionality:
* I have set it up to use the "Hyperlink style" under the button options
* I have set the Fill color and both Border colors to None
* I have put some text for the button label
* I have set a custom color for the label and the Hyperlink by clicking the color picker box next to each (the drop down now says "Custom...")
All other values are set to their defaults.
When I build this in Flash, everything works except for the Hyeprlink colour which is ignored when you roll over the button (the hyperlink underline is working). It stays at the same colour as the label.
Could this be fixed?
Andy H @ ovine.net
Awful Jokes - a new cartoon every day: http://awful.ovine.net/
Ovine's games: http://www.ovine.net
The "Visible at start" setting is not working for layers. If I create three layers, untick this setting for the first two, place objects on all layers and build as a Flash file all the layers are visible at start.
Andy H @ ovine.net
Awful Jokes - a new cartoon every day: http://awful.ovine.net/
Ovine's games: http://www.ovine.net
Hm, i have a problem here with strings. They show a bit offset compared to the exe version. Makes it a bit hard to use strings for my UI.
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Correction, the one behind the timer icon is a string, and the one in the middle of the tacho is also a string. The rest is counters set up as Text Counter. String has just offset. Text counter has offset and gets cut off.

Text objects need to be resized to cover their whole text to not be cut off in the flash version, the pc version will do it for you.
I don't know about the offset issue though.
Thanks Dynasoft. Resizing does indeed fix the cutoff issue. My main problem is the offset though. This kills my UI a bit as you can see![]()