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Thread: MMF2 Build #249 - Final version

  1. #31
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    Re: MMF2 Build #249 - Final(?) version

    Quote Originally Posted by N64Mario
    On the side bar "Quick File Links", the MMF2 updates still say 248. Although it appears even after this post, even after the flash exporter is released, we are now up to v249. So does this mean that v249 is still under updating, not yet finalized? Or are we working on more minor updates to v249 before its updated? Or just have not fixed the side bar yet?
    I kind of wanted to point this out since it was mentioned that updates listed coming for v250.
    Quote Originally Posted by Yves
    If no bug is reported within 2 days (i.e. an important new bug that is not in previous builds), then it will be the official version.
    That answer your question?
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    Re: MMF2 Build #249 - Final(?) version

    Yes 249 is still not final.

  3. #33
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    Re: MMF2 Build #249 - Final(?) version

    Hope I'm Posting this in the right place.

    I have not been on the forums for a while now but still been using MMF and worked on some big applications.

    While working I have picked up some things that could maybe make MMF more user friendly, and some bugs in MMF and some plug-ins that could be improved upon.

    The MMF application

    1. To make life easier; while testing your program in the event editor you tend to put a never into some actions when testing some actions.
    I was just thinking
    Can't we have a right click on action and say disable event.
    Another idea is to have event editor layers which can be switched on and off i.e. if you would like to say temporary disable all the events regarding the layer 2 which contains all the code for object A,B,C ,hope this makes sense.

    2. On gigantic applications finding a button or string within all those icons is sometimes a daunting task, drawing an icon takes up time. I can remember KNP use to have a snapshot for importing an icon and think it would come in handy in MMF and make life slightly easier.

    3. Would be great if you could list all events in frames into one list (say a global list) that has actions to all global values and strings, When having an application with say 8 frames and 20 global values and 20 global strings and loads of lines of code it becomes nearly impossible to find a bug (and yes my variables are all named).(I know the global event editor exists but not always feasible in that way)

    3.1 This will work on the frame jumping events too. In large applications jumping between frames and sub- apps, having different conditions for all frames for what frame to jump to, can lead to headache for debugging especially when you have a main app with loads of sub apps. (I would like to have something to map the jumping of frames)

    4. Debugger does not give variables to sub-apps from the main application also makes it difficult to debug.

    5. Filter objects in the event editor by clicking on the object works great, would like to know if it could not be updated to filter multiple objects at the same time, say I would like to see the events for the button object and the list view at the same time maybe by holding in ctrl and click the objects. (Just an example)

    6. Nameable qualifiers where I can give them a name and icon, at times I start forgetting what objects are under what qualifiers.

    7. Create new object list to be able to be customizable so that you could create or change your own list. (I would like to categorize them myself)The other object list seems to be getting a bit big.

    8. The ability to group objects to parents e.g. drop menu has heading and a button. Lock objects together so when you move one they will all move. (Or if you change one of their x,y in runtime they all do)


    MMF Plug-in bugs

    1. Calendar Object - does not want to follow the frame /bold state on off seem to be a bit faulty does not work very well?
    It could be more customizable e.g., transparent backdrop, different font sizes for heading (month) and dates, change color of a specific date to value r.g.b.

    2. Popup menu could do with font change and menu color change.

    3. RTF object has so much more potential like inserting a picture, insert, ole, set background transparent. (This object seems to be my biggest headache)When saving a file the background color does not save.

    4. The string object for editing purposes in the frame editor, it would be nice if you could have a visual block around the string (not only when selected) so you could see how far it is from other objects while placing(this could maybe be switched on and off in the preferences.)
    For resizing apps would be nice if you could calculate the length of the sting to a value in pixels, thereby you could change the placement of other objects around it. (i.e. measuring the actual text and not the strings boundary box).Maybe have a command ‘re size boundary box to text’.

    Hope his all made sense .


  4. #34
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    Re: MMF2 Build #249 - Final(?) version

    Quote Originally Posted by Horn
    Hope I'm Posting this in the right place.
    Your ideas are all good but there are a couple threads that would do better, because this thread will be removed soon.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=57717

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=182032
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  5. #35
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    Re: MMF2 Build #249 - Final(?) version

    You could also post them on the wiki somewhere:

    http://fusionwiki.com

  6. #36
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    Re: MMF2 Build #249 - Final(?) version

    RickyRombo my second link lead to the thread telling people to post on the wiki
    Working as fast as I can on Fusion 3

  7. #37
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    Re: MMF2 Build #249 - Final(?) version

    Still for 1st one at least you can use disable/enable group

  8. #38
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    Re: MMF2 Build #249 - Final(?) version

    Update: just for info I had forgotten to mention there is a new "Stick to obstacles" option in the 8-direction movement. We had to add this option because this movement has a different behavior in the build 248 and in previous builds, now you have the choice.

  9. #39
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    Re: MMF2 Build #249 - Final(?) version

    Yves, may I ask, exactly what does that do and what is it used for?

    Thanks
    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

  10. #40
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    Re: MMF2 Build #249 - Final(?) version

    I think it is now used to replicate an annoying glitch.
    Working as fast as I can on Fusion 3

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