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Thread: MMF2 Build #249 - Final version

  1. #111
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: MMF2 Build #249 - Final version

    Global objects do not stay global in editor, there is a few things like changing a name of the variable when multiple selected that makes unglobal in editor and sometimes they just became unglobal for some reason, it's pretty frustrating when working in editor with multiple frames, it's not easy replacing all the objects, or changing all the values in each frame.

    That would be a wonder if it would be fixed.

  2. #112
    Clickteam Clickteam

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    Re: MMF2 Build #249 - Final version

    Could you describe very precisely the steps to reproduce these problems please? Thanks!

  3. #113
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: MMF2 Build #249 - Final version

    First one that i am sure off is if you select multiple objects that are global and try to change the name of a variable for example, renaming alterable value A into Damage or health. It makes all of them not global anymore in the editor, meaning every future alteration; if i add a new animation or change damage for a weapon from 4 to 5 it will only affect the object in that frame, instead of all instances of that object across frames, like it normally does.

    I think adding groups to multiple objects selected at once also does that.

    And making an object global that already exists in other frames, but is slightly different, doesn't make them global in editor to begin with.

    I think there might be something else aswell but i cant remember what.

  4. #114
    Clicker

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    Re: MMF2 Build #249 - Final version

    I found the "Restrict actions" bug.

    http://mfa.aquadasoft.com/view/1286909219-restrict_actions_bug

    The event of the "Restrict actions" condition collapses when the timer of the frame more than 10 minutes 55 seconds.

  5. #115
    Clickteam Clickteam
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    Re: MMF2 Build #249 - Final version

    I can confirm the above bug. Build 249, MMF2 Developer.
    Working as fast as I can on Fusion 3

  6. #116
    Clicker

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    Re: MMF2 Build #249 - Final version

    A first animation sequence of the moving(or shooted) object is can't detect "Has animation is finished?" condition?

  7. #117
    RayMarble
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    Re: MMF2 Build #249 - Final version

    Quote Originally Posted by ASD
    A first animation sequence of the moving(or shooted) object is can't detect "Has animation is finished?" condition?
    If this is the bug I'm thinking of, I think I have reported it like 4 times on various occasions. And sent the example files.

  8. #118
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: MMF2 Build #249 - Final version

    Hey just a simple suggestion for consistency

    The data elements viewer should have a tab for Pixel Shaders in HWA. This is important for opening source code and all, so it seems logical. If theres ever time for it

  9. #119
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    Re: MMF2 Build #249 - Final version

    +1

  10. #120
    Clicker

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    Re: MMF2 Build #249 - Final version

    Are there list of known issue of current version?

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