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Thread: MMF2 HWA Final Version

  1. #31
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: MMF2 HWA Final(?) Version

    I am guessing there would be a new SDK since objects are a big part of MMF. Clickteam should make a thread about this in the extension dev area asking what improvements would be good etc also.

    About SDK's though is a HWA SDK still planned? I can just imagine being able to code HLSL through Xlua, multi layering/mix, bake them to a surface object layer etc, that type of thing would be great.

  2. #32
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    Re: MMF2 HWA Final(?) Version

    The size of the window reduces when changing it into the window mode after it changes into the full-screen mode at application starts (Change Resolution Mode is enable).


  3. #33
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    Re: MMF2 HWA Final(?) Version

    In the HWA version regardless of whether HWA is turned on or off, when certain frames try to initialize in my application I get an abnormal program termination error that I never got in the non-HWA version and then my app closes. I will investigate further into this matter and let you know what was wrong.

  4. #34
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    Re: MMF2 HWA Final(?) Version

    Well that was quicker than I thought. It appears as if the For Each extension crashes MMFHWA if there is more than one For Each loop going. Looks like I'm still using standard for a while.

  5. #35
    Clickteam Clickteam

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    Re: MMF2 HWA Final(?) Version

    Do you use the latest version of For Each? Ross posted an update to fix a bug with HWA after the initial release.

  6. #36
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    Re: MMF2 HWA Final(?) Version

    I suppose I can check to see if it still crashes with the update, I'll keep you posted.

  7. #37
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    Re: MMF2 HWA Final(?) Version

    Yes it appears to have fixed it. Thought I would point it out but it appears to be fixed already. Ah well, problem solved.

  8. #38
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    Re: MMF2 HWA Final(?) Version

    Hi MR.Yves
    I have problem with the flame object in HWA in Deirect3d9,and some objects not visible, Why?



  9. #39
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    Re: MMF2 HWA Final(?) Version

    The Flame object uses a software engine, I suppose it's not compatible with the HWA version.

    What are the invisible objects? Windowed objects (button, edit box, list box, list view, tree control, popup menu, sub-application without the "Display as sprite" option, etc) are not visible in Direct3D full screen mode, that's normal.

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    Re: MMF2 HWA Final(?) Version

    but that's a bug , are their any solution for work with HWA .
    or you can't do optimized with HWA
    the object is not visible is Quick Backdrop.

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