This is version 4 of my dynamic lighting and shadow engine.
New in this version:
- Multiple light sources, each with different size and color!
- Better speed as it only draws within a limited surface and it only draws when a light source changes.
I changed it so the lights get the additive effect and then instead give the entire layer the multiply effect.
The advantage of this is that no screen sized surface need to be cleared all the time.
You will need:
- MMF2 HWA
- The Surface object
- The ForEach object (recently updated to v1.002 to work with HWA)
- Looki's Photoshop shader pack