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Thread: Troubles with custom pause

  1. #11
    Clickteam Clickteam
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    Re: Troubles with custom pause

    Quote Originally Posted by LB
    Try the Run this Once workaround using a value somewhere and the events test if it is 0. On the last one set it to 1.
    Does this not count as a workaround?
    Working as fast as I can on Fusion 3

  2. #12
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    Re: Troubles with custom pause

    It doesn't help since I need the sub groups to be enabled and disable multiple times. And enabling/disabling the sub groups needs to trigger the "On Group Activation" events.

  3. #13
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    Re: Troubles with custom pause

    Actually it does help because you can just set the value back to 0 when you want to run the events again.
    Working as fast as I can on Fusion 3

  4. #14
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    Re: Troubles with custom pause

    Do you think you can make an example? After all of this, I really can't figure it out.

  5. #15
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    Re: Troubles with custom pause

    Sorry, but could you post some example groups and I will wire-it-up for you? I don't know exactly what you want your groups like.
    Working as fast as I can on Fusion 3

  6. #16
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    Re: Troubles with custom pause

    I've uploaded an example here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=197875&#Post197 875

    The example is a very simple case. My actual game uses this sort of grouping on a much greater scale. Just pause/unpause the game many times to see the problem that occurs. I need the action that repeats (due to pausing/unpausing) to only happen when the child group is activated directly.

  7. #17
    Clicker Fusion 2.5 Developer

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    Re: Troubles with custom pause

    For a solution to this problem, please see my post in the following thread:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=198575#Post1985 75


  8. #18
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    Re: Troubles with custom pause

    Thanks AngelicTech! That did the trick.

    Mobichan

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