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Thread: Is there a parent child heirarchy object?

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
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    Re: Is there a parent child heirarchy object?

    Thanks

    This is how I did my minimap widget :grin:

  2. #12


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    Re: Is there a parent child heirarchy object?

    Oh well dont "create" turrets, just use an instance selection fastloop and copy/paste them otherwise it wont select them correctly.

  3. #13


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    Re: Is there a parent child heirarchy object?

    When you get a "Slowdown" make sure its not looping or "extra loop calling" or the loop might be called more than its needed to. I have like 7 objects with multiples of 3 objects that use this fastloop instance selection and have no slowdowns. If you need to, change ordering of objects, or try to merge objects that depend off each other or something.

  4. #14
    Clickteam Clickteam
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    Re: Is there a parent child heirarchy object?

    Quote Originally Posted by GameDevs
    Oh well dont "create" turrets, just use an instance selection fastloop and copy/paste them otherwise it wont select them correctly.
    GameDevs, that is exactly the same thing...
    Working as fast as I can on Fusion 3

  5. #15


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    Re: Is there a parent child heirarchy object?

    Oh sorry i meant dont use the function called "create object" in the event editor.

  6. #16
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    Re: Is there a parent child heirarchy object?

    GameDevs I think you don't realise that that function only creates objects that were already in your game or app to begin with. It will just make another instance of the object like Control-Dragging an object or copy and pasting it.
    Working as fast as I can on Fusion 3

  7. #17


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    Re: Is there a parent child heirarchy object?

    oh ic, ya i knew it creates instances. I just wasn't sure if the spread values would be the same or if it wouldn't keep pairs and "easy" selection items.

  8. #18
    Clickteam Clickteam
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    Re: Is there a parent child heirarchy object?

    You can "Always: Spread value" you know
    Working as fast as I can on Fusion 3

  9. #19


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    Re: Is there a parent child heirarchy object?

    oh ya i guess you could spread the values as they are created. I guess. But then it can be hard to debug if something goes wrong if you are disorganized and have LOTS of code.

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