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Thread: PMO question?

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    PMO question?

    Hi.

    Is it possible to have two detectors with the PMO object?
    The reason i am asking is that in some parts of the game the players head needs to be able to go through platforms ect.

    At the moment i am using a detector which is the same size as the player. I was using fastloops and had four thin detectors but i was having problems getting the player to walk on active objects, instead the player just fell through.

    Many Thanks

    Tony

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    Re: PMO question?

    don't see why you wouldn't be able to do this, or even why your player would fall through. Could you tell us specifically what you don't understand how to do? It seems pretty reasonable to do
    Working as fast as I can on Fusion 3

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    Re: PMO question?

    When i first started this project i was trying to find an engine that would suit my needs for this game. I came across an example from Phizzy games which was a Mario example, it used six detectors, top,bottom,left,right and two smaller ones on the left and right for walking up slopping pipes which i didn't need.

    I got it working fine apart from the bottom detector, every time the player walked onto an active object like a lift the player would just keep falling through when the lift stopped or if the life went up. I had been trying to sort it out for about two months without any luck so i went over the the PMO object and now the player can go on the lift no problem.

    The problem i have at the moment is that i could do with being able to use two defectors so that i can check for collition on the top and bottom of the player as in some parts on the game the player needs to be able to have his head go through the platform as he walks on the platform below.
    I know this sounds weird, but i am making an 80's remake of Dynamite Dan and this is what it does in the game.

    I hope this helps as to what my problems were and what i am trying to do.

    Many thanks for your help.

    Tony

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    Re: PMO question?

    You can use your old system, you just forgot to offset the player's position the same amount as you were offsetting the lift position by.

    For the PMO, all you need is two rectangls and your player. Set the object to move to b the player, and have the rectangle detectors follow him. One is the full height, and the ohter is shorter for you low-head thing. During regular mode use the tall detector for collisions. During short mode use the short detector for collisions.
    Working as fast as I can on Fusion 3

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    Re: PMO question?

    Thank you LB, i will try that with the PMO and also as the other would be better i will have another go.

    Thank you for your help.


    Tony

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