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Thread: Mouse-Click Movement

  1. #1
    Clicker

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    Mouse-Click Movement

    Hi! I allready work on a type of adventure, where
    the player should move the main character by clicking
    with the mouse on the level. The level is 8 times big as the screen resolution and full of obstacles.

    how would you solve this type of player-control?!

    thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Mouse-Click Movement


    What issues have you got? Maybe best to mention what problems you have, then we might be able to expand on those. Somethings that come to my mind quickly are:

    1. User clicking on somewhere where the player cannot go.
    2. Player automated movement (going from place a to place b)
    3. Obstacles

    Jason

  3. #3
    Clicker

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    Re: Mouse-Click Movement

    Quote Originally Posted by JasonDarby
    What issues have you got? Maybe best to mention what problems you have, then we might be able to expand on those. Somethings that come to my mind quickly are:

    1. User clicking on somewhere where the player cannot go.
    2. Player automated movement (going from place a to place b)
    3. Obstacles

    Jason
    I'm actually really at the start of this. I'm sure somebody out there has done a similar movement
    and maybe could point me in the right direction or give an example. thanks again!

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    Re: Mouse-Click Movement

    The Pathfinding object and the Advanced Pathfinding objct are good extensions to start with. Both come with examples.
    Working as fast as I can on Fusion 3

  5. #5
    Clicker

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    Re: Mouse-Click Movement

    Hi! Thanks for the replies!

    Great would be the advanced path movement object. but it seems kind of buggy, and its hard to setup around 100 different points. (and make them editable later, if something changes)

    the good thing about is, that there are fixed positions where the character would walk. there couldnt happen some strange walk-errors.

    i just thought if there is a basic 'down to earth' solution, (maybe without a special extension).

    thanks again!

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    Clickteam Clickteam
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    Re: Mouse-Click Movement

    Quote Originally Posted by StingRay
    advanced path movement object
    Quote Originally Posted by LB
    Advanced Pathfinding object
    I think you're using the wrong object
    Working as fast as I can on Fusion 3

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    Re: Mouse-Click Movement

    I have a couple of Point and Click examples on my website. These may be of help.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #8
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    Re: Mouse-Click Movement

    Hi! Thanks alot. Maybe this video will help
    understanding what i exactly mean by point&click movement
    (this game have the exactly same style of movement as i need)

    http://www.youtube.com/watch?v=4wjLMR1-7Jg

    thanks for any suggestions!

  9. #9
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    Re: Mouse-Click Movement

    Hi! Now I've manually build a path
    for the advanced path movement object.

    the problem is, that it freezes the application
    (I've around 100 nodes), then starts movement
    and moves on without stopping at the node it should.
    if i click again, it freezes again...

    dont know if there's a workaround, if not, maybe you
    could point me in the right direction how to setup
    a mouse click movement. here is a part of the background
    of the game:



    thanks again for your help!

    EDIT:
    i gave the pathfinder obj a try. it was easy to setup, but the path it found isnt a natural 'walk' path, you know?!

    maybe somebody could help and got a solution?!?!

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