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Thread: Unlocking levels?

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    Unlocking levels?

    For instance, if a player finished the game and I wanted to give them access to a new area. Or if a player beats one area and I want to unlock a new one for them.

    All the levels would be separate frames. How can you code it so that the game knows an area (or a frame) has been unlocked and adds it to say a level select list?

    I'm having trouble understanding how it works, the concept of carrying over data from one frame to another.

  2. #2
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    Re: Unlocking levels?

    Global Values will work.

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    Clickteam Clickteam
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    Re: Unlocking levels?

    You can also use the INI obejct to save whether a level has been reached/completed/collectables info/ect.
    Working as fast as I can on Fusion 3

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    Re: Unlocking levels?

    I would like to use .ini files for this. But if I used an .ini file to save level data though, wouldn't that make 'cheating' easier?

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    Re: Unlocking levels?

    Well you can always use INI++ 1.0 (not 1.5) and use either the compression option or the encryption option.
    Working as fast as I can on Fusion 3

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    Re: Unlocking levels?

    Ahh I see, I didn't know they could be encrypted. Thanks a lot for the info, much appreciated.

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