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Thread: Animation Trouble

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    Animation Trouble

    Its one part in the animation of my player that I dont get. My events works like this: My player moves right when I click Right Arrow Button, and moves left when I click Left Arrow Button. But he can also crouch, if I press Down and Right or Down and Left (Down is Fire Button 4). To prevent my char from standing up while he is under an Obstacle object, Ive made an event. My player is actually a box, but with a sprite object above.

    Im gonna try and keep this as little as possible, but there are a few important details. My player can crouch, and the animation works as long as both Down and Left or Down and Right are pressed. But if the player is under a box, and he stops, and then decides to press just right or just left, the Sprite animation plays a Running animation which means he stands up. I have made an event that should prevent this, but it does not.



    The blue active object icon is just a detector which is kinda unrelevant to this. The "Moving of.." is the sprite Im using. Moving is Alterable Value A, and whenever im moving, it changes to either 1 or -1, depending on what way Im walking. The X Repeat while Fire Button 4 is pressed is when the player presses down. The Yellow active object is another detector that is above the player box. Its there to make sure the player cannot stand up while under an obstacle object. And at last, you see that the animation sequence should be running when this detector is not overlapping anything, and when it is overlapping something, it should be crouch animation.

    This is not working, and I really dont get why. I dont get why the animation decides to run. This event is the only event that includes "Set animatino to Running" also. Im 100% sure that the detector is overlapping an obstacle aswell. Does anyone get this? Why arent it working?


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    Re: Animation Trouble

    I found another way myself.. I would love to share my answer to my issue, but Im affraid I have too many other relevant events.

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