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Thread: Difference between one and all objects

  1. #41
    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Useful Info about Object Selection

    Can't seem to find the ForEach object.
    Steve

  2. #42
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    Re: Useful Info about Object Selection

    aaaaah, haha, yes this will do just perfect! Gonna get this into my project tomorrow after work Thanks a lot


    --

    I just got a though while looking on other peoples games.. My project is in 800x600 resolution. Screenshot:

    http://j.imagehost.org/0670/printscreen.png

    Can MMF handle it anyway? Or was it designed for a lot smaller, pixel games?

  3. #43
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    Re: Useful Info about Object Selection

    Quote Originally Posted by drnebula
    Can't seem to find the ForEach object.
    Steve
    You can get it here

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=186462

  4. #44
    Clickteam Clickteam
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    Re: Useful Info about Object Selection

    Excelent graphics! Yes MMF2 should be able to handle higher esolutions just fine. If you are experiencing slowdown because of lots of graphics moving around on screen, you can try and use HWA (forum below this one has a download) and that should definantly help.

    EDIT: heh thanks for posting the link to the object
    Working as fast as I can on Fusion 3

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    Re: Useful Info about Object Selection

    Im using HWA
    Thanks again This is gonna be fun! Maybe the boring factory work will go faster when I got something waiting at home

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    Re: Useful Info about Object Selection

    Could you take one more look on the plants? Dont touch any fireball button, just jump around them, and jump away, and into them again..

  7. #47
    Clickteam Clickteam
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    Re: Useful Info about Object Selection

    Hmm, for whaetver reason I missed that in my tests. I;ve done some debugging and I have no diea what causes it o_0

    The flag still togles correctly, but it just doesn't move. Hoevery if you stand on it some more it comes back to life. I'm not sure what it is, maybe somone else could take a look?
    Working as fast as I can on Fusion 3

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    Re: Useful Info about Object Selection

    Im scratching this post, I have no idea what Im talking about :P

  9. #49
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    Re: Useful Info about Object Selection

    Grrh, I though I had this now, but its like it sometimes works and sometimes not. I have four events, Mario is jumping into a box and a coin appears.

    Mario overlapping Box
    Set A.V. A to 0 (1 at beginning)

    A.V. A of BoX = 0
    Change Animation to Empty Box

    These two works fine. But then I want a coin to appear from the Box.. So I tested several things, such as adding:
    Create Coin at position 0.0 from Box, but that did not work.. I tried other stuff too, but it had different weird results :S

    Can someone give a correct answer to make this work properly?


    I actually had a similar event for another box, that I copied. Problem solved, for now..

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